AdvSimd.Arm64.StoreVectorAndZip Method

Definition

Overloads

StoreVectorAndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>>)

A64: ST2 { Vn.2D, Vn+1.2D }, [Xn]

StoreVectorAndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>>)

A64: ST3 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]

StoreVectorAndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>>)

A64: ST4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

StoreVectorAndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>>)

A64: ST2 { Vn.4S, Vn+1.4S }, [Xn]

StoreVectorAndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>>)

A64: ST3 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]

StoreVectorAndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>,Vector128<SByte>,Vector128<SByte>>)

A64: ST4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

StoreVectorAndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>>)

A64: ST2 { Vn.8H, Vn+1.8H }, [Xn]

StoreVectorAndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>>)

A64: ST3 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn]

StoreVectorAndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>>)

A64: ST4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

StoreVectorAndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>>)

A64: ST2 { Vn.4S, Vn+1.4S }, [Xn]

StoreVectorAndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>,Vector128<Single>,Vector128<Single>>)

A64: ST4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

StoreVectorAndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>>)

A64: ST2 { Vn.16B, Vn+1.16B }, [Xn]

StoreVectorAndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>,Vector128<SByte>>)

A64: ST3 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn]

StoreVectorAndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>>)

A64: ST4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

StoreVectorAndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>,Vector128<Single>>)

A64: ST3 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]

StoreVectorAndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>,Vector128<Int64>,Vector128<Int64>>)

A64: ST4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

StoreVectorAndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>,Vector128<Int64>>)

A64: ST3 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]

StoreVectorAndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>,Vector128<Byte>,Vector128<Byte>>)

A64: ST4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

StoreVectorAndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>,Vector128<Byte>>)

A64: ST3 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn]

StoreVectorAndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>>)

A64: ST2 { Vn.16B, Vn+1.16B }, [Xn]

StoreVectorAndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>,Vector128<Double>,Vector128<Double>>)

A64: ST4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

StoreVectorAndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>,Vector128<Double>>)

A64: ST3 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]

StoreVectorAndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>>)

A64: ST2 { Vn.2D, Vn+1.2D }, [Xn]

StoreVectorAndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>,Vector128<Int16>,Vector128<Int16>>)

A64: ST4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

StoreVectorAndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>,Vector128<Int16>>)

A64: ST3 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn]

StoreVectorAndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>>)

A64: ST2 { Vn.8H, Vn+1.8H }, [Xn]

StoreVectorAndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>,Vector128<Int32>,Vector128<Int32>>)

A64: ST4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

StoreVectorAndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>,Vector128<Int32>>)

A64: ST3 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]

StoreVectorAndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>>)

A64: ST2 { Vn.4S, Vn+1.4S }, [Xn]

StoreVectorAndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>>)

A64: ST2 { Vn.2D, Vn+1.2D }, [Xn]

StoreVectorAndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>>)

A64: ST2 { Vn.2D, Vn+1.2D }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt64* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> value);
public static void StoreVectorAndZip (ulong* address, (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2) value);
static member StoreVectorAndZip : nativeptr<uint64> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>> -> unit

Parameters

address
UInt64*

Applies to

StoreVectorAndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>>)

A64: ST3 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt64* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> value);
public static void StoreVectorAndZip (ulong* address, (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3) value);
static member StoreVectorAndZip : nativeptr<uint64> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>> -> unit

Parameters

address
UInt64*

Applies to

StoreVectorAndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>>)

A64: ST4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt64* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> value);
public static void StoreVectorAndZip (ulong* address, (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3, System.Runtime.Intrinsics.Vector128<ulong> Value4) value);
static member StoreVectorAndZip : nativeptr<uint64> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>> -> unit

Parameters

address
UInt64*

Applies to

StoreVectorAndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>>)

A64: ST2 { Vn.4S, Vn+1.4S }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> value);
public static void StoreVectorAndZip (uint* address, (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>> -> unit

Parameters

address
UInt32*

Applies to

StoreVectorAndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>>)

A64: ST3 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> value);
public static void StoreVectorAndZip (uint* address, (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>> -> unit

Parameters

address
UInt32*

Applies to

StoreVectorAndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>,Vector128<SByte>,Vector128<SByte>>)

A64: ST4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

public:
 static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> value);
public static void StoreVectorAndZip (sbyte* address, (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3, System.Runtime.Intrinsics.Vector128<sbyte> Value4) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>> -> unit

Parameters

address
SByte*

Applies to

StoreVectorAndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>>)

A64: ST2 { Vn.8H, Vn+1.8H }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> value);
public static void StoreVectorAndZip (ushort* address, (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>> -> unit

Parameters

address
UInt16*

Applies to

StoreVectorAndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>>)

A64: ST3 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> value);
public static void StoreVectorAndZip (ushort* address, (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>> -> unit

Parameters

address
UInt16*

Applies to

StoreVectorAndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>>)

A64: ST4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> value);
public static void StoreVectorAndZip (ushort* address, (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3, System.Runtime.Intrinsics.Vector128<ushort> Value4) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>> -> unit

Parameters

address
UInt16*

Applies to

StoreVectorAndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>>)

A64: ST2 { Vn.4S, Vn+1.4S }, [Xn]

public:
 static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> value);
public static void StoreVectorAndZip (float* address, (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>> -> unit

Parameters

address
Single*

Applies to

StoreVectorAndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>,Vector128<Single>,Vector128<Single>>)

A64: ST4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

public:
 static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> value);
public static void StoreVectorAndZip (float* address, (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3, System.Runtime.Intrinsics.Vector128<float> Value4) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>> -> unit

Parameters

address
Single*

Applies to

StoreVectorAndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>>)

A64: ST2 { Vn.16B, Vn+1.16B }, [Xn]

public:
 static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> value);
public static void StoreVectorAndZip (sbyte* address, (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>> -> unit

Parameters

address
SByte*

Applies to

StoreVectorAndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>,Vector128<SByte>>)

A64: ST3 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn]

public:
 static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> value);
public static void StoreVectorAndZip (sbyte* address, (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>> -> unit

Parameters

address
SByte*

Applies to

StoreVectorAndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>>)

A64: ST4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> value);
public static void StoreVectorAndZip (uint* address, (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3, System.Runtime.Intrinsics.Vector128<uint> Value4) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>> -> unit

Parameters

address
UInt32*

Applies to

StoreVectorAndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>,Vector128<Single>>)

A64: ST3 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]

public:
 static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> value);
public static void StoreVectorAndZip (float* address, (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>> -> unit

Parameters

address
Single*

Applies to

StoreVectorAndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>,Vector128<Int64>,Vector128<Int64>>)

A64: ST4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

public:
 static void StoreVectorAndZip(long* address, ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> value);
public static void StoreVectorAndZip (long* address, (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3, System.Runtime.Intrinsics.Vector128<long> Value4) value);
static member StoreVectorAndZip : nativeptr<int64> * ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>> -> unit

Parameters

address
Int64*

Applies to

StoreVectorAndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>,Vector128<Int64>>)

A64: ST3 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]

public:
 static void StoreVectorAndZip(long* address, ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> value);
public static void StoreVectorAndZip (long* address, (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3) value);
static member StoreVectorAndZip : nativeptr<int64> * ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>> -> unit

Parameters

address
Int64*

Applies to

StoreVectorAndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>,Vector128<Byte>,Vector128<Byte>>)

A64: ST4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

public:
 static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> value);
public static void StoreVectorAndZip (byte* address, (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3, System.Runtime.Intrinsics.Vector128<byte> Value4) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>> -> unit

Parameters

address
Byte*

Applies to

StoreVectorAndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>,Vector128<Byte>>)

A64: ST3 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn]

public:
 static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> value);
public static void StoreVectorAndZip (byte* address, (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>> -> unit

Parameters

address
Byte*

Applies to

StoreVectorAndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>>)

A64: ST2 { Vn.16B, Vn+1.16B }, [Xn]

public:
 static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> value);
public static void StoreVectorAndZip (byte* address, (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>> -> unit

Parameters

address
Byte*

Applies to

StoreVectorAndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>,Vector128<Double>,Vector128<Double>>)

A64: ST4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

public:
 static void StoreVectorAndZip(double* address, ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> value);
public static void StoreVectorAndZip (double* address, (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3, System.Runtime.Intrinsics.Vector128<double> Value4) value);
static member StoreVectorAndZip : nativeptr<double> * ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>> -> unit

Parameters

address
Double*

Applies to

StoreVectorAndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>,Vector128<Double>>)

A64: ST3 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]

public:
 static void StoreVectorAndZip(double* address, ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> value);
public static void StoreVectorAndZip (double* address, (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3) value);
static member StoreVectorAndZip : nativeptr<double> * ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>> -> unit

Parameters

address
Double*

Applies to

StoreVectorAndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>>)

A64: ST2 { Vn.2D, Vn+1.2D }, [Xn]

public:
 static void StoreVectorAndZip(long* address, ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> value);
public static void StoreVectorAndZip (long* address, (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2) value);
static member StoreVectorAndZip : nativeptr<int64> * ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>> -> unit

Parameters

address
Int64*

Applies to

StoreVectorAndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>,Vector128<Int16>,Vector128<Int16>>)

A64: ST4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

public:
 static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> value);
public static void StoreVectorAndZip (short* address, (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3, System.Runtime.Intrinsics.Vector128<short> Value4) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>> -> unit

Parameters

address
Int16*

Applies to

StoreVectorAndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>,Vector128<Int16>>)

A64: ST3 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn]

public:
 static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> value);
public static void StoreVectorAndZip (short* address, (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>> -> unit

Parameters

address
Int16*

Applies to

StoreVectorAndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>>)

A64: ST2 { Vn.8H, Vn+1.8H }, [Xn]

public:
 static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> value);
public static void StoreVectorAndZip (short* address, (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>> -> unit

Parameters

address
Int16*

Applies to

StoreVectorAndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>,Vector128<Int32>,Vector128<Int32>>)

A64: ST4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

public:
 static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> value);
public static void StoreVectorAndZip (int* address, (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3, System.Runtime.Intrinsics.Vector128<int> Value4) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>> -> unit

Parameters

address
Int32*

Applies to

StoreVectorAndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>,Vector128<Int32>>)

A64: ST3 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]

public:
 static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> value);
public static void StoreVectorAndZip (int* address, (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>> -> unit

Parameters

address
Int32*

Applies to

StoreVectorAndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>>)

A64: ST2 { Vn.4S, Vn+1.4S }, [Xn]

public:
 static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> value);
public static void StoreVectorAndZip (int* address, (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>> -> unit

Parameters

address
Int32*

Applies to

StoreVectorAndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>>)

A64: ST2 { Vn.2D, Vn+1.2D }, [Xn]

public:
 static void StoreVectorAndZip(double* address, ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> value);
public static void StoreVectorAndZip (double* address, (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2) value);
static member StoreVectorAndZip : nativeptr<double> * ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>> -> unit

Parameters

address
Double*

Applies to