SpecularMaterial.Brush Property

Definition

Gets or sets the 2-D brush to apply to a specularly-lit 3-D model.

public:
 property System::Windows::Media::Brush ^ Brush { System::Windows::Media::Brush ^ get(); void set(System::Windows::Media::Brush ^ value); };
public System.Windows.Media.Brush Brush { get; set; }
member this.Brush : System.Windows.Media.Brush with get, set
Public Property Brush As Brush

Property Value

The brush to apply.

Examples

The following example creates an instance of SpecularMaterial and sets its brush properties.

<MaterialGroup x:Key="LeavesMaterial1">
  <DiffuseMaterial>
    <DiffuseMaterial.Brush>
      <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" />
    </DiffuseMaterial.Brush>
  </DiffuseMaterial>
  <SpecularMaterial SpecularPower="85.3333">
    <SpecularMaterial.Brush>
      <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/>
    </SpecularMaterial.Brush>
  </SpecularMaterial>
</MaterialGroup>

Remarks

If no texture coordinates are specified for a MeshGeometry3D, its material might not render as expected. The only exception is when this property specifies a SolidColorBrush; in this case, the material will be rendered using a default set of texture coordinates.

Dependency Property Information

Identifier field BrushProperty
Metadata properties set to true None

Applies to