SpecularMaterial.Brush Property
Definition
Important
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Gets or sets the 2-D brush to apply to a specularly-lit 3-D model.
public:
property System::Windows::Media::Brush ^ Brush { System::Windows::Media::Brush ^ get(); void set(System::Windows::Media::Brush ^ value); };
public System.Windows.Media.Brush Brush { get; set; }
member this.Brush : System.Windows.Media.Brush with get, set
Public Property Brush As Brush
Property Value
The brush to apply.
Examples
The following example creates an instance of SpecularMaterial and sets its brush properties.
<MaterialGroup x:Key="LeavesMaterial1">
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<SpecularMaterial SpecularPower="85.3333">
<SpecularMaterial.Brush>
<SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/>
</SpecularMaterial.Brush>
</SpecularMaterial>
</MaterialGroup>
Remarks
If no texture coordinates are specified for a MeshGeometry3D, its material might not render as expected. The only exception is when this property specifies a SolidColorBrush; in this case, the material will be rendered using a default set of texture coordinates.
Dependency Property Information
Identifier field | BrushProperty |
Metadata properties set to true |
None |