Portal configuration of event-based Achievements

Note

If your title uses event-based Achievements (formerly called Achievements 2013), and you want to support multiple platforms going forward, you must continue to use event-based Achievements. This is required so that users can retain their Achievements across all platforms.

Note

This topic describes the features that are available only with proper permissions. For details, talk to your account manager or another contact at Microsoft.

This topic describes how to add and change a title's event-based Achievements in Partner Center. Achievements are unlocked according to the logic that you define in the service configuration. This logic is based on the values of player stats in the service. When the player stats meet the specific requirements for an achievement, it's unlocked automatically.

For an introduction to Xbox services configuration, see Portal configuration overview.

For an introduction to the event-based Data Platform, see Event-based Player Data overview.

You can use title-managed Achievements rather than event-based Achievements, even if you use event-based Stats. Title-managed Achievements provides a simpler configuration experience but doesn't support challenges. It requires that titles manage unlocking achievements.

This topic covers the following:

How achievements work in Xbox services for Xbox One or later

An achievement represents a specific goal that's set for the player by the title's developers. In the event-based Data Platform, the service uses the values of specific player stats to determine whether the player has achieved the goal. The values are defined in the service configuration.

For a new player, achievements are locked. When the player meets the conditions required to meet an achievement's goal, the service grants the achievement by unlocking it. The player receives a reward in the form of gamerscore, but the title might grant additional rewards, such as art or in-game items.

Achievements can be based on a single player stat or multiple player stats. For example, an achievement might require that a player who has reached the Advanced Level use Orange Arrows to defeat three Blue Dragons in the Western Province.

Achievements can be hidden from the player until they're achieved, or they can be made visible in a list of possible achievements.

Planning the events and stat rules that are needed to unlock achievements often requires a sequential approach.

  1. Decide which achievements and player experiences that you want to present in your title.
  2. Create the stat rules and events to power those experiences.

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Configure an achievement

  1. Sign in with your account on Partner Center.

  2. On the Partner Center Home page, select the Apps and games workspace. The Apps and games Overview page appears.

  3. Select your title from the list on the Overview page.

  4. Select Xbox services > Gameplay settings from the link on the Game Overview page or from the left-navigation menu.

  5. On the Gameplay settings page select the Achievements link. The Achievements page appears.

  6. Create and manage the achievements for your title on the Achievements page.

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Create an achievement

  1. On the Achievements page, select New achievement. The New achievement page appears.

  2. In the Achievement name box, enter the name that players see. The maximum length of the string is 44 characters.

  3. In the Locked description box, describe the circumstances under which the achievement is locked. The maximum length of the string is 100 characters, and it's shown to players. If you select the Secret option, this description isn't displayed in the list of achievements.

  4. In the Image icon box, provide the achievement icon that's the visual representation ("badge") of the achievement. Ensure that the icon is formatted as a .png file and is 1920 × 1080 pixels in size.

    The icon is visible to players. Xbox automatically scales it to a thumbnail size when a player views the list of achievements. However, selecting any individual achievement sets the icon as the background image. If the Hidden checkbox is selected, the icon isn't displayed in the list until the player unlocks it.

    While developing your title, you can select use placeholder image to use a default Xbox icon until your final image art is ready to replace it.

  5. Under What type of achievement is this?, select from the following options.

    • Base achievement
      The achievement is available to players when the title is initially released.

    • Non-base achievement
      The achievement isn't available to players until after the title is launched.

  6. In the Gamerscore box, enter the amount of gamerscore to be awarded when an achievement is unlocked. Enter a value greater than 0 and less than or equal to 200. Your title has a total of 1,000 gamerscore points that you can allocate among the base achievements.

  7. Under How should the details be treated?, select from the following options.

    • Public
      Indicates that the achievement and its details are visible to all players.

    • Secret
      Indicates that the achievement and its details are visible only to players who have unlocked the achievement. This is useful for avoiding plot spoilers and rewarding players for experimenting.

  8. Optional: in the Achievement deep link box, specify the in-game location where players are immediately redirected to so that they can attempt this achievement. For example, in ms-xbl-11aa99ff://default?trackId=18, 11aa99ff is the TitleId. default?trackId=18 is the code that your title uses to redirect players to a particular location in the title.

  9. Select an Unlock logic that determines how an achievement is unlocked.

    • Do something with incremental progress
      Select a single player stat. When the player stat meets the specified criteria, the achievement is unlocked. Players can then see their progress toward unlocking the achievement.

      To meet the criteria, a stat must be greater than or equal to the specified value. This doesn't apply to a stat that's configured with the min operator. Such a stat must be less than or equal to the specified value.

    • Do multiple things, cumulatively
      Select multiple player stats that are configured with the sum operator. When all the player stats that you've selected meet the specified criteria, the achievement is unlocked.

    • Min/max one of several things
      Select multiple player stats that have been configured with the max or min operator. When at least one player stat requirement is met, the achievement is unlocked.

    • Do something once
      Select a player stat. When its instance is created as a result of triggering a stat rule, the achievement is unlocked.

    • Custom logic
      To create a complex condition for unlocking the achievement, select Add stat and add a stat condition to the current condition. To add a new condition clause, select Add condition.

      • All stats in a single condition clause must be of the same operator type and must meet the same criteria for satisfying the condition.
      • If the stats use the min or max operator, the clause uses the OR logic to meet the condition.
      • If the stats use the sum operator, the clause uses the AND logic to meet the condition.

      When all conditions are met, the achievement is unlocked.

  10. Optional: to grant an additional reward (art or in-game) for unlocking the achievement, do the following:

    1. Select Add reward.

    2. On the Achievement rewards page, select either Art or In-game.

    3. In the Display name box, add the reward's name that players see.

    4. In the Description box, add the reward's description that players see. The maximum length of the description is 90 characters. It should include details such as the reward's duration (if applicable) and instructions for redeeming the reward.

    5. Do the following, according to the reward type that you selected.

      • If you selected the reward type Art, use the Art box to specify the art reward that the player gets when they unlock the achievement. The reward must be 1920 × 1080 pixels in size and formatted as a .png file. While developing your title, you can select use placeholder image to use a default Xbox image until your final reward art is ready to replace it.

      • If you selected the reward type In-game, do the following:

        1. Use the Image box to specify an image that represents the reward that the player gets when they unlock the achievement. While developing your title, you can select use placeholder image to use a default Xbox image until your final in-game art is ready to replace it.

        2. Use the In-game value box to specify a value or code that's passed to your title. Ensure that your title can use this code to unlock a reward.

    6. Select Add to add the reward to the achievement, or select Cancel to cancel and return to the New achievement page.

  11. Select Save to save the achievement, or select Cancel to cancel and return to the Achievements page.

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Change an achievement

Important

After a title passes Final Certification, existing achievements in that title can't be changed or deleted.

  1. In the list of achievements on the Achievements page, select the Achievement name for the achievement you want to change. This opens a page whose title is the name of the achievement.

  2. Make changes to the achievement.

  3. Select Save to save the achievement, or click Cancel to cancel and return to the Achievements page.

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Delete an achievement

Important

After a title passes Final Certification, existing achievements in that title can't be changed or deleted.

  1. In the list of achievements on the Achievements page, select Delete next to the achievement that you want to remove.

  2. In the Confirmation dialog, select Delete to confirm the deletion; otherwise, select Cancel.

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