GameInputMotionAccuracy
Enumerates levels of accuracy for motion sensors in an input device.
Syntax
typedef enum GameInputMotionAccuracy
{
GameInputMotionAccuracyUnknown = -1,
GameInputMotionUnavailable = 0,
GameInputMotionUnreliable = 1,
GameInputMotionApproximate = 2,
GameInputMotionAccurate = 3
} GameInputMotionAccuracy
Constants
Constant | Description |
---|---|
GameInputMotionAccuracyUnknown | Motion accuracy is not known. |
GameInputMotionUnavailable | Motion accuracy is currently not available. |
GameInputMotionUnreliable | Motion accuracy is unreliable; that is, actual and reported values might differ significantly. |
GameInputMotionApproximate | Motion accuracy is approximate. For some titles, this level might be sufficient. |
GameInputMotionAccurate | Motion accuracy is accurate. |
Remarks
This enumeration is used in the GameInputMotionState structure to describe motion-sensor accuracy. GameInputMotionState
is used by the IGameInputReading::GetMotionState method.
A title can use these values to decide whether to accept motion input from the device.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles