XGameGetXboxTitleId
Returns the TitleID for the game.
Syntax
HRESULT XGameGetXboxTitleId(
uint32_t* titleId
)
Parameters
titleId _Out_
Type: uint32_t*
A pointer to the TitleID of the game.
Return value
Type: HRESULT
Returns S_OK if successful; otherwise, returns an error code. For a list of error codes, see Error Codes. If the TitleID is not configured by the game developer in the MicrosoftGame.config file, then the return value is set to HRESULT_FROM_WIN32(ERROR_NOT_FOUND).
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
The TitleID uniquely identifies your game to Xbox Live services. It is used throughout Xbox Live services to enable your users to access your game's Live content, such as user statistics and achievements, and to enable Live multiplayer functionality. The TitleID is stored in the MicrosoftGame.config manifest file for your game.
The following example generates a URL for calling a back-end REST service used by the game. The XGameGetXBoxTitleId function is called to include the TitleID as part of the URL.
std::string GetBackendServiceUrl()
{
uint32_t titleId;
RetailAssert(SUCCEEDED(XGameGetXboxTitleId(&titleId)));
std::stringstream url;
url << "https://example.com/some/api/call";
url << std::hex << std::uppercase << std::setfill('0');
url << "/titleId/" << std::setw(8) << titleId;
return url.str();
}
Requirements
Header: XGame.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
MicrosoftGame.config
XGame
Setting up sandboxes for Xbox Live development