XGameSaveDeleteContainer
Deletes an XGameSaveContainer from cloud storage.
Syntax
HRESULT XGameSaveDeleteContainer(
XGameSaveProviderHandle provider,
const char* containerName
)
Parameters
provider _In_
Type: XGameSaveProviderHandle
Handle to the XGameSaveProvider which contains the container to be deleted.
containerName _In_z_
Type: char*
The name of the container to be deleted.
Return value
Type: HRESULT
Function result.
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
This operation may sometimes run slow, it is somewhat dependent on the size of the data being deleted. This operation is serialized to ensure we always have a consistent representation of the data. This method has an asynchronous version, XGameSaveDeleteContainerAsync.
void Sample::_DeleteContainer(const char* name)
{
HRESULT hr = XGameSaveDeleteContainer(_provider, name);
if (FAILED(hr))
{
_HandleContainerErrors(name, hr);
}
}
Requirements
Header: XGameSave.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles