XGameUiShowTextEntryResult
Gets the results from a XGameUiShowTextEntryAsync call.
Syntax
HRESULT XGameUiShowTextEntryResult(
XAsyncBlock* async,
uint32_t resultTextBufferSize,
char* resultTextBuffer,
uint32_t* resultTextBufferUsed
)
Parameters
async _In_
Type: XAsyncBlock*
A pointer to the XAsyncBlock that was passed to XGameUiShowTextEntryAsync.
resultTextBufferSize _In_
Type: uint32_t
The size of the results text buffer, which is used to determine the buffer size that contains the result. You can get this info by calling XGameUiShowTextEntryResultSize. Alternatively, if you have a pre-allocated result buffer, you can pass in the size of that result buffer.
resultTextBuffer _Out_writes_to_(resultTextBufferSize,resultTextBufferUsed)
Type: char
A pointer to the text buffer that contains the result of the player's text input.
resultTextBufferUsed _Out_opt_
Type: uint32_t*
The actual size of the buffer that contained the player's text input.
Return value
Type: HRESULT
HRESULT success or error code.
Remarks
Typically this function is to be called in XGameUiShowTextEntryAsync's XAsyncBlock. This function allows you to retrieve the text input from a text entry field that was originally called for by XGameUiShowTextEntryAsync. To retrieve the size of the text entry result you will need to call XGameUiShowTextEntryResultSize.
You may also call this function anytime after the async function completes in order to retrieve the function result.
Requirements
Header: XGameUI.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
XGameUI
XGameUiShowTextEntryAsync
XGameUiShowTextEntryResultSize