XUserRegisterForChangeEvent
Registers a callback for a user change event.
Syntax
HRESULT XUserRegisterForChangeEvent(
XTaskQueueHandle queue,
void* context,
XUserChangeEventCallback* callback,
XTaskQueueRegistrationToken* token
)
Parameters
queue _In_opt_
Type: XTaskQueueHandle
A handle to the asynchronous queue to perform the operation on.
context _In_opt_
Type: void*
User defined context to pass to the callback.
callback _In_
Type: XUserChangeEventCallback*
User defined callback to register.
token _Out_
Type: XTaskQueueRegistrationToken*
Contains a token identifying the registered callback. Use the token to un-register the callback.
Return value
Type: HRESULT
HRESULT success or error code.
For a list of error codes, see Error Codes.
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
The XUserChangeEvent enumeration specifies a change event type. XUserChangeEventCallback is a callback for a user change event.
To unregister a previously registered user change callback, call XUserUnregisterForChangeEvent.
The following example demonstrates how to handle user change events.
HRESULT RegisterForChanges()
{
RETURN_HR_IF(E_UNEXPECTED, _token.token != 0);
RETURN_IF_FAILED(XUserRegisterForChangeEvent(
_queue,
this,
UserChangeEventHandler,
&_token));
return S_OK;
}
void UnregisterForChanges()
{
XUserUnregisterForChangeEvent(_token, false);
_token.token = 0;
}
void UserChangeEventHandler(
XUserLocalId userLocalId,
XUserChangeEvent event)
{
auto iter = std::find_if(
_users.begin(),
_users.end(),
[&userLocalId](const User& candidate)
{
XUserLocalId candidateUserLocalId;
XUserGetLocalId(candidate.Handle(), &candidateUserLocalId);
return candidateUserLocalId == userLocalId;
});
// User not known
if (iter == _users.end())
{
return;
}
auto handle = iter->Handle();
// If a guest gets signed out, immediately close the handle
bool isGuest;
if (SUCCEEDED_LOG(XUserGetIsGuest(handle, &isGuest)) &&
isGuest &&
event == XUserChangeEvent::SignedOut)
{
_users.erase(iter);
}
if (event == XUserChangeEvent::SigningOut)
{
// Delay the user signing out just for fun
XUserSignOutDeferralHandle deferral;
if (SUCCEEDED_LOG(XUserGetSignOutDeferral(&deferral)))
{
// Hold the deferral for 5 seconds then close it
std::thread completeDeferralThread(
[deferral]()
{
std::this_thread::sleep_for(std::chrono::milliseconds(5000));
XUserCloseSignOutDeferralHandle(deferral);
});
completeDeferralThread.detach();
}
}
if (event == XUserChangeEvent::GamerPicture)
{
iter->LoadGamerPicAsync(_queue);
}
}
Requirements
Header: XUser.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles