PFAuthenticationLoginWithGameCenterGetResult
Get the result from a PFAuthenticationLoginWithGameCenterAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
Syntax
HRESULT PFAuthenticationLoginWithGameCenterGetResult(
XAsyncBlock* async,
PFEntityHandle* entityHandle,
size_t bufferSize,
void* buffer,
PFAuthenticationLoginResult result,
size_t* bufferUsed
)
Parameters
async
XAsyncBlock*
Inout
XAsyncBlock for the async operation.
entityHandle
PFEntityHandle*
output
PFEntityHandle which can be used to authenticate other PlayFab API calls.
bufferSize
size_t
The size of the buffer for the result object.
buffer
void*
*Out_writes_bytes_to_opt(bufferSize,bufferUsed)
Byte buffer used for the Login result value and its fields.
result
PFAuthenticationLoginResult
optional, library-allocated output
Pointer to the LoginResult object.
bufferUsed
size_t*
optional output
The number of bytes in the provided buffer that were used.
Return value
Type: HRESULT
Result code for this API operation. If the service call is unsuccessful, the result will be E_PF_ENCRYPTION_KEY_MISSING, E_PF_EVALUATION_MODE_PLAYER_COUNT_EXCEEDED, E_PF_GAME_CENTER_AUTHENTICATION_FAILED, E_PF_INVALID_GAME_CENTER_AUTH_REQUEST, E_PF_INVALID_GAME_CENTER_ID, E_PF_PLAYER_SECRET_ALREADY_CONFIGURED, E_PF_PLAYER_SECRET_NOT_CONFIGURED, E_PF_REQUEST_VIEW_CONSTRAINT_PARAMS_NOT_ALLOWED or any of the global PlayFab Service errors. See doc page "Handling PlayFab Errors" for more details on error handling.
Remarks
If the PFAuthenticationLoginWithGameCenterAsync call fails, entityHandle with be null. Otherwise, the handle must be closed with PFEntityCloseHandle when it is no longer needed. If returned, 'result' is a pointer within 'buffer' and does not need to be freed separately.
Requirements
Header: PFAuthentication.h