PFMatchmakingServerBackfillTicketConfiguration
Defines the configuration for a server backfill ticket.
Syntax
struct PFMatchmakingServerBackfillTicketConfiguration {
uint32_t timeoutInSeconds;
const char* queueName;
uint32_t memberCount;
const PFMatchmakingMatchMember* members;
const PFMultiplayerServerDetails* serverDetails;
}
Members
timeoutInSeconds
uint32_t
How long to attempt filling the ticket, in seconds.
queueName
const char*
is null-terminated
The name of a match queue.
memberCount
uint32_t
The number of members currently in the match.
members
const PFMatchmakingMatchMember*
array of size memberCount
The members currently in the match.
serverDetails
const PFMultiplayerServerDetails*
may be nullptr
The details about the PlayFab Multiplayer Server that the ticket is for.
The supplied server details will be provided in the PFMatchmakingMatchDetails for any other clients that are matched with this ticket. Clients will be able to use this information to the connect to the game server.
The server details are optional. If no server details need to be provided to clients on match completion, this value can be nullptr. Similarly, any of the fields in the server details don't need to be provided to clients can be empty or nullptr.
Remarks
To use this feature, you must define PFMULTIPLAYER_INCLUDE_SERVER_APIS before including PFMatchmaking.h.
Requirements
Header: PFMatchmaking.h