ForEachActivity interface
This activity is used for iterating over a collection and execute given activities.
- Extends
Properties
activities | List of activities to execute . |
batch |
Batch count to be used for controlling the number of parallel execution (when isSequential is set to false). |
is |
Should the loop be executed in sequence or in parallel (max 50) |
items | Collection to iterate. |
type | Polymorphic discriminator, which specifies the different types this object can be |
Inherited Properties
depends |
Activity depends on condition. |
description | Activity description. |
name | Activity name. |
on |
Status result of the activity when the state is set to Inactive. This is an optional property and if not provided when the activity is inactive, the status will be Succeeded by default. |
state | Activity state. This is an optional property and if not provided, the state will be Active by default. |
user |
Activity user properties. |
Property Details
activities
batchCount
Batch count to be used for controlling the number of parallel execution (when isSequential is set to false).
batchCount?: number
Property Value
number
isSequential
Should the loop be executed in sequence or in parallel (max 50)
isSequential?: boolean
Property Value
boolean
items
type
Polymorphic discriminator, which specifies the different types this object can be
type: "ForEach"
Property Value
"ForEach"
Inherited Property Details
dependsOn
Activity depends on condition.
dependsOn?: ActivityDependency[]
Property Value
Inherited From ControlActivity.dependsOn
description
Activity description.
description?: string
Property Value
string
Inherited From ControlActivity.description
name
onInactiveMarkAs
Status result of the activity when the state is set to Inactive. This is an optional property and if not provided when the activity is inactive, the status will be Succeeded by default.
onInactiveMarkAs?: string
Property Value
string
Inherited From ControlActivity.onInactiveMarkAs
state
Activity state. This is an optional property and if not provided, the state will be Active by default.
state?: string
Property Value
string
Inherited From ControlActivity.state
userProperties
Activity user properties.
userProperties?: UserProperty[]
Property Value
Inherited From ControlActivity.userProperties