D3DMXVec3Cross

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This inline function returns the cross product of two vectors in floating point format.

Syntax

D3DMXVECTOR3* D3DMXVec3Cross(
  D3DMXVECTOR3*       pOut,
  CONST D3DMXVECTOR3* pV1,
  CONST D3DMXVECTOR3* pV2
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXVECTOR3 structure that is the result of the operation.
  • pV1
    [in] Pointer to a source D3DMXVECTOR3 structure.
  • pV2
    [in] Pointer to a source D3DMXVECTOR3 structure.

Return Value

Pointer to a D3DMXVECTOR3 structure that is the cross product of two 3-D vectors.

Remarks

This function determines the cross-product with the following code.

D3DXVECTOR3 v;
v.x = pV1->y * pV2->z - pV1->z * pV2->y;
v.y = pV1->z * pV2->x - pV1->x * pV2->z;
v.z = pV1->x * pV2->y - pV1->y * pV2->x;
*pOut = v;

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXVec3Cross function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library Implemented in d3dmxmath.inl
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXVECTOR3
D3DMXVec3CrossFxd