IBehavioralFeature.Concurrency Property

 

Defines how calls from separate threads are processed. Sequential = the feature is not designed to handle concurrent calls; Guarded = calls will be blocked so that only one is processed at a time; concurrent = multiple calls can proceed concurrently.

Namespace:   Microsoft.VisualStudio.Uml.Classes
Assembly:  Microsoft.VisualStudio.Uml.Interfaces (in Microsoft.VisualStudio.Uml.Interfaces.dll)

Syntax

CallConcurrencyKind Concurrency { get; set; }
property CallConcurrencyKind Concurrency {
    CallConcurrencyKind get();
    void set(CallConcurrencyKind value);
}
abstract Concurrency : CallConcurrencyKind with get, set
Property Concurrency As CallConcurrencyKind

Property Value

Type: Microsoft.VisualStudio.Uml.CommonBehaviors.CallConcurrencyKind

See Also

IBehavioralFeature Interface
Microsoft.VisualStudio.Uml.Classes Namespace

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