Caps.MaxSimultaneousTextures Property
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Gets the maximum number of textures that can simultaneously be bound to the texture-blending stages.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public ReadOnly Property MaxSimultaneousTextures As Integer
Get
'Usage
Dim instance As Caps
Dim value As Integer
value = instance.MaxSimultaneousTextures
public int MaxSimultaneousTextures { get; }
public:
property int MaxSimultaneousTextures {
int get ();
}
member MaxSimultaneousTextures : int
Property Value
Type: System.Int32
The maximum number of textures that can simultaneously be bound to the texture-blending stages.
Remarks
This value is the number of textures that can be used in a single pass. If the same texture is used in two blending stages, it counts as two when compared to the MaxSimultaneousTextures value.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0