Device.GetStreamSource Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets a vertex buffer bound to the specified data stream.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Function GetStreamSource ( _
streamNumber As Integer, _
<OutAttribute> ByRef stride As Integer _
) As VertexBuffer
'Usage
Dim instance As Device
Dim streamNumber As Integer
Dim stride As Integer
Dim returnValue As VertexBuffer
returnValue = instance.GetStreamSource(streamNumber, _
stride)
public VertexBuffer GetStreamSource(
int streamNumber,
out int stride
)
public:
VertexBuffer^ GetStreamSource(
int streamNumber,
[OutAttribute] int% stride
)
member GetStreamSource :
streamNumber:int *
stride:int byref -> VertexBuffer
Parameters
- streamNumber
Type: System.Int32
The number must be zero.
- stride
Type: System.Int32%
The size, in bytes, of a single vertex.
Return Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer
A VertexBuffer associated with the specified streamNumber.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, a method's parameter might contain an invalid value. |
Remarks
A stream is a uniform array of component data in which each component consists of one or more elements that represent a single entity such as position, normal, or color.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0