BufferStatus.LocatedInHardware Property (Microsoft.DirectX.DirectSound)
Retrieves whether a buffer is located in hardware.
Definition
Visual Basic Public ReadOnly Property LocatedInHardware As Boolean C# public bool LocatedInHardware { get; } C++ public:
property bool LocatedInHardware {
bool get();
}JScript public function get LocatedInHardware() : boolean
Property Value
System.Boolean
Value that is set to true if a buffer is located in hardware; otherwise, false.This property is read-only.
Remarks
This property is set only for buffers created with the BufferDescription.DeferLocation set to true.