SecondaryBuffer.SecondaryBuffer Constructor ()
Initializes a new instance of the SecondaryBuffer class.
Overload List
Remarks
Note: If the method succeeds, to determine whether a requested 3-D algorithm was available or not, and stereo panning was substituted, check the Buffer.NotVirtualized property.
Microsoft DirectSound does not initialize the contents of the buffer, and the application cannot assume that it contains silence.
If an attempt is made to create a buffer with LocateInHardware set to true in the BufferDescription on a system where hardware acceleration is not available, the method fails throwing either ControlUnavailableException or InvalidCallException, depending on the operating system.
If an attempt is made to create a buffer with Control3D set to true in the BufferDescription and you attempt to load the buffer with a stero sound, the method fails throwing a ArgumentException.
Exceptions
AllocatedException | The request failed because resources, such as a priority level, were already in use by another caller. |
ArgumentException | An invalid parameter was passed to the called method. |
ArgumentNullException | One or more of the parameters is null. |
BadFormatException | The specified wave format is not supported. |
BufferTooSmallException | The buffer size is not large enough to enable effects processing. |
ControlUnavailableException | The buffer control (volume, pan, and so on) requested by the caller is not available. Controls must be specified when the buffer is created. |
InvalidCallException | The method call is invalid for the current state of this object. |
NoAggregationException | The object does not support aggregation. |
OutOfMemoryException | DirectSound could not allocate sufficient memory to complete the call. |
UnsupportedException | The function called is not supported at this time. |