D3DPRIMITIVETYPE
This enumeration defines the primitives supported by Microsoft® Direct3D®.
typedef enum _D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff
} D3DPRIMITIVETYPE;
Constants
D3DPT_POINTLIST
Renders the vertices as a collection of isolated points.D3DPT_LINELIST
Renders the vertices as a list of isolated straight line segments. Calls using this primitive type fail if the count is less than 2 or is odd.D3DPT_LINESTRIP
Renders the vertices as a single polyline. Calls using this primitive type fail if the count is less than 2.D3DPT_TRIANGLELIST
Renders the specified vertices as a sequence of isolated triangles. Each group of three vertices defines a separate triangle.Backface culling is affected by the current winding-order render state.
D3DPT_TRIANGLESTRIP
Renders the vertices as a triangle strip. The backface-culling flag is automatically flipped on even-numbered triangles.D3DPT_TRIANGLEFAN
Renders the vertices as a triangle fan.D3DPT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Using Triangle Strips or Triangle Fans is often more efficient than using triangle lists because fewer vertices are duplicated.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
IDirect3DDevice8::DrawIndexedPrimitive | IDirect3DDevice8::DrawIndexedPrimitiveUP | IDirect3DDevice8::DrawPrimitive | IDirect3DDevice8::DrawPrimitiveUP
Last updated on Thursday, April 08, 2004
© 1992-2003 Microsoft Corporation. All rights reserved.