D3DTS_WORLDMATRIX

This macro maps indices in the range 0 through 255 to the corresponding transform states.

D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)

Parameters

  • index
    Index value in the range 0 through 255.

Remarks

Transform states in the range 256 through 511 are reserved to store up to 256 matrices that can be indexed using 8-bit indices.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.

See Also

Direct3D Macros | IDirect3DDevice8::SetTransform

 Last updated on Thursday, April 08, 2004

© 1992-2003 Microsoft Corporation. All rights reserved.