TimeAnimateValue Class
Time Animate Value.When the object is serialized out as xml, its qualified name is p:tav.
Inheritance Hierarchy
System.Object
DocumentFormat.OpenXml.OpenXmlElement
DocumentFormat.OpenXml.OpenXmlCompositeElement
DocumentFormat.OpenXml.Presentation.TimeAnimateValue
Namespace: DocumentFormat.OpenXml.Presentation
Assembly: DocumentFormat.OpenXml (in DocumentFormat.OpenXml.dll)
Syntax
'Declaration
<ChildElementInfoAttribute(GetType(VariantValue))> _
Public Class TimeAnimateValue _
Inherits OpenXmlCompositeElement
'Usage
Dim instance As TimeAnimateValue
[ChildElementInfoAttribute(typeof(VariantValue))]
public class TimeAnimateValue : OpenXmlCompositeElement
Remarks
The following table lists the possible child types:
- VariantValue <p:val>
[ISO/IEC 29500-1 1st Edition]
19.5.79 tav (Time Animate Value)
This element defines a "keypoint" in animation interpolation.
[Example: Consider a shape with a "fly-in" animation. The <tav> element should be used as follows:
<p:anim calcmode="lin" valueType="num"> <p:cBhvr additive="base"> … </p:cBhvr> <p:tavLst> <p:tav tm="0"> <p:val> <p:strVal val="1+#ppt_h/2"/> </p:val> </p:tav> <p:tav tm="100000"> <p:val> <p:strVal val="#ppt_y"/> </p:val> </p:tav> </p:tavLst> </p:anim>
end example]
Parent Elements |
---|
tavLst (§19.5.80) |
Child Elements |
Subclause |
---|---|
val (Value) |
§19.5.92 |
Attributes |
Description |
---|---|
fmla (Formula) |
This attribute allows for the specification of a formula to be used for describing a complex motion for an animated object. The formula manipulates the motion of the object by modifying a property of the object over a specified period of time. Each formula has zero or more inputs specified by the ($) symbol, zero or more variables specified by the (#) symbol pre-pended to the variable name and a target variable which is specified by the previously specified attrName element. The formula can contain one or more of any of the constants, operators or functions listed below. In addition to this, the formula can also contain floating point numbers and parentheses. Mathematical operations have the following order of precedence, listed from lowest to highest. Operators listed on the same line have equal precedence.
Language Description: Digit = '0' | '1' | ‘2’ | ‘3’ | ‘4’ | ‘5’ | ‘6’ | ‘7’ | ‘8’ | '9' ; number = digit , { digit } ; exponent = [ '-' ] , ( 'e' | 'E' ) , number ; value = number , [ '.' number ] , [ exponent ] ; variable = '$' | 'ppt_x' | 'ppt_y' | 'ppt_w' | 'ppt_h' ; constant = value | 'pi' | 'e' ; ident = 'abs' | ‘acos’ | ‘asin’ | ‘atan’ | ‘ceil’ | ‘cos’ | ‘cosh’ | ‘deg’ | ‘exp’ | ‘floor’ | ‘ln’ | ‘max’ | ‘min’ | ‘rad’ | ‘rand’ | ‘sin’ | ‘sinh’ | ‘sqrt’ | ‘tan’ | 'tanh' ; function = ident , '(' , formula [ ',' , formula ] , ')' ; formula = term , { [ '+' | '-' ] , term } ; term = power , { [ '*' | '/' | '%' ] , power } ; power = unary [ '^' , unary ] ; unary = [ '+' | '-' ] , factor ; factor = variable | constant | function | parens ; parens = '(' , formula , ')' ; [Note: Formulas can only support a calcMode (Calculation Mode) of linear or discrete. If another calcMode is specified or no calcMode is specified then a calcMode of linear is assumed. end note] [Note: Any additional characters in the formula string that are not contained within the set described are considered invalid. end note] Variables: Name Description $ Formula input ppt_x Pre-animation x position of the object on the slide ppt_y Pre-animation y position of the object on the slide ppt_w Pre-animation width of the object ppt_h Pre-animation height of the object Constants: Name Description pi Mathematical constant pi e Mathematical constant e Operators: Name Description Usage + Addition “x+y”, adds x to the value y - Subtraction “x-y”, subtracts y from the value x * Multiplication “x*y”, multiplies x by the value y / Division “x/y”, divides x by the value y % Modulus “x%y”, the remainder of x/y ^ Power “x^y”, x raised to the power y Functions: Name Description Usage abs Absolute value “abs(x)”, absolute value of x acos Arc Cosine “acos(x)”, arc cosine of the value x asin Arc Sine “asin(x)”, arc sine of the value x atan Arc Tangent “atan(x)”, arc tangent of the value x ceil Ceil value “ceil(x)”, value of x rounded up cos Cosine “cos(x)”, cosine of the value of x cosh Hyperbolic Cosine “cosh(x)", hyperbolic cosine of the value x deg Radiant to Degree convert “deg(x)”, the degree value of radiant value x exp Exponent “exp(x)”, value of constant e raised to the power of x floor Floor value “floor(x)”, value of x rounded down ln Natural logarithm “ln(x)”, natural logarithm of x max Maximum of two values “max(x,y)”, returns x if (x > y) or returns y if (y > x) min Minimum of two values “min(x,y)", returns x if (x < y) or returns y if (y < x) rad Degree to Radiant convert “rad(x)”, the radiant value of degree value x rand Random value “rand(x)”, returns a random floating point value between 0 and x sin Sine “sin(x)”, sine of the value x sinh Hyperbolic Sine "sinh(x)”, hyperbolic sine of the value x sqrt Square root “sqrt(x)”, square root of the value x tan Tangent “tan(x)”, tangent of the value x tanh Hyperbolic Tangent “tanh(x)", hyperbolic tangent of the value x [Example: Consider the following animation path: <p:animcalcmode="lin" valueType="num"> <p:cBhvr> <p:cTn id="9" dur="664" tmFilter="0.0,0.0; 0.25,0.07; 0.50,0.2; 0.75,0.467; 1.0,1.0"> <p:stCondLst> <p:cond delay="0"/> </p:stCondLst> </p:cTn> <p:tgtEl> <p:spTgtspid="4"/> </p:tgtEl> <p:attrNameLst> <p:attrName>ppt_y</p:attrName> </p:attrNameLst> </p:cBhvr> <p:tavLst> <p:tav tm=”0” fmla=”#ppt_y-sin(pi*$)/3"> <p:val> <p:fltValval="0.5"/> </p:val> </p:tav> <p:tav tm="100000"> <p:val> <p:fltValval="1"/> </p:val> </p:tav> </p:tavLst> </p:anim> The animation example above modifies the ppt_y variable of the object by subtracting sin(pi*$)/3 from the non-animated value of ppt_y. The start value is 0.5 and the end value is 1 specified in each of the val elements. The total time for this animation is specified within the dur attribute and the filtered time graph is specified by the tmFilter attribute. The end result is that the object moves from a point above its non-animated position back to its non-animated position. With the specification of the tmFilter it has a modified time graph such that it also appears to accelerate as it reaches its final position. [Note: For this example, the non-animated value of ppt_y is the value of this variable if the object were to be statically rendered on the slide without animation properties. end note] end example] The possible values for this attribute are defined by the W3C XML Schema string datatype. |
tm (Time) |
This attribute specifies the time at which the attribute being animated takes on the value. The possible values for this attribute are defined by the ST_TLTimeAnimateValueTime simple type (§19.7.39). |
[Note: The W3C XML Schema definition of this element’s content model (CT_TLTimeAnimateValue) is located in §A.3. end note]
© ISO/IEC29500: 2008.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.