auto_handle::operator=

Assignment operator.

auto_handle<_element_type> % operator=(
   auto_handle<_element_type> % _right
);
template<typename _other_type>
auto_handle<_element_type> % operator=(
   auto_handle<_other_type> % _right
);

Parameters

  • _right
    The auto_handle to be assigned to the current auto_handle.

Return Value

The current auto_handle, now owning _right.

Example

// msl_auto_handle_op_assign.cpp
// compile with: /clr
#include <msclr\auto_handle.h>

using namespace System;
using namespace msclr;

ref class ClassA {
protected:
   String^ m_s;   
public:
   ClassA(String^ s) : m_s(s) {
      Console::WriteLine( "in ClassA constructor: " + m_s );
   }
   ~ClassA() {
      Console::WriteLine( "in ClassA destructor: " + m_s );
   }

   virtual void PrintHello() {
      Console::WriteLine( "Hello from {0} A!", m_s );
   }
};

ref class ClassB : ClassA {
public:   
   ClassB( String^ s ) : ClassA( s ) {}
   virtual void PrintHello() new {
      Console::WriteLine( "Hello from {0} B!", m_s );
   }
};

int main()
{
   auto_handle<ClassA> a;
   auto_handle<ClassA> a2(gcnew ClassA( "first" ) );
   a = a2; // assign from same type
   a->PrintHello();

   auto_handle<ClassB> b(gcnew ClassB( "second" ) );   
   b->PrintHello();
   a = b; // assign from derived type   
   a->PrintHello();

   Console::WriteLine("done");
}

in ClassA constructor: first Hello from first A! in ClassA constructor: second Hello from second B! in ClassA destructor: first Hello from second A! done in ClassA destructor: second

Requirements

Header file <msclr\auto_handle.h>

Namespace msclr

See Also

Other Resources

auto_handle Members