RolePlayerConnectDirectiveHasPathToRolePlayer.RolePlayerConnectDirective Property

DomainRole RolePlayerConnectDirective Path to the role player being connected.

Namespace:  Microsoft.VisualStudio.Modeling.DslDefinition
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)

Syntax

'Declaration
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName := "PathToRolePlayer",  _
    PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName",  _
    PropagatesCopy := PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer,  _
    Multiplicity := Multiplicity.ZeroOne)> _
<DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "PathToRolePlayer", 
    PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName", 
    PropagatesCopy = PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer, 
    Multiplicity = Multiplicity.ZeroOne)]
[DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public RolePlayerConnectDirective RolePlayerConnectDirective { get; set; }
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName", 
    typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder::Source, PropertyName = L"PathToRolePlayer", 
    PropertyDisplayNameKey = L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName", 
    PropagatesCopy = PropagatesCopyOption::PropagatesCopyToLinkAndOppositeRolePlayer, 
    Multiplicity = Multiplicity::ZeroOne)]
[DomainObjectIdAttribute(L"b1cc0a47-1066-4191-9403-ace6b36e33d6")]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description", 
    typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public:
property RolePlayerConnectDirective^ RolePlayerConnectDirective {
    RolePlayerConnectDirective^ get ();
    void set (RolePlayerConnectDirective^ value);
}
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "PathToRolePlayer", 
    PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName", 
    PropagatesCopy = PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer, 
    Multiplicity = Multiplicity.ZeroOne)>]
[<DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")>]
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
member RolePlayerConnectDirective : RolePlayerConnectDirective with get, set
function get RolePlayerConnectDirective () : RolePlayerConnectDirective 
function set RolePlayerConnectDirective (value : RolePlayerConnectDirective)

Property Value

Type: Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective

.NET Framework Security

See Also

Reference

RolePlayerConnectDirectiveHasPathToRolePlayer Class

Microsoft.VisualStudio.Modeling.DslDefinition Namespace