RolePlayerConnectDirectiveHasPathToRolePlayer.RolePlayerConnectDirective Property
DomainRole RolePlayerConnectDirective Path to the role player being connected.
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)
Syntax
'Declaration
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName := "PathToRolePlayer", _
PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName", _
PropagatesCopy := PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer, _
Multiplicity := Multiplicity.ZeroOne)> _
<DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "PathToRolePlayer",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer,
Multiplicity = Multiplicity.ZeroOne)]
[DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public RolePlayerConnectDirective RolePlayerConnectDirective { get; set; }
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder::Source, PropertyName = L"PathToRolePlayer",
PropertyDisplayNameKey = L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption::PropagatesCopyToLinkAndOppositeRolePlayer,
Multiplicity = Multiplicity::ZeroOne)]
[DomainObjectIdAttribute(L"b1cc0a47-1066-4191-9403-ace6b36e33d6")]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public:
property RolePlayerConnectDirective^ RolePlayerConnectDirective {
RolePlayerConnectDirective^ get ();
void set (RolePlayerConnectDirective^ value);
}
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "PathToRolePlayer",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.PropagatesCopyToLinkAndOppositeRolePlayer,
Multiplicity = Multiplicity.ZeroOne)>]
[<DomainObjectIdAttribute("b1cc0a47-1066-4191-9403-ace6b36e33d6")>]
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
member RolePlayerConnectDirective : RolePlayerConnectDirective with get, set
function get RolePlayerConnectDirective () : RolePlayerConnectDirective
function set RolePlayerConnectDirective (value : RolePlayerConnectDirective)
Property Value
Type: Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.