IDiaSymbol::get_isHLSLData
Note
This article applies to Visual Studio 2015. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Specifies whether this symbol represents High Level Shader Language (HLSL) data.
Syntax
HRESULT get_isHLSLData(
BOOL* pRetVal);
Parameters
pRetVal
[out] A pointer to a BOOL
that specifies whether this symbol represents HLSL data.
Return Value
If successful, returns S_OK
; otherwise, returns S_FALSE
or an error code.