IDiaSymbol::get_isHLSLData

Note

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Specifies whether this symbol represents High Level Shader Language (HLSL) data.

Syntax

HRESULT get_isHLSLData(   
   BOOL* pRetVal);  

Parameters

pRetVal
[out] A pointer to a BOOL that specifies whether this symbol represents HLSL data.

Return Value

If successful, returns S_OK; otherwise, returns S_FALSE or an error code.

See Also

IDiaSymbol