CAsyncSocket::Create
BOOLCreate(UINTnSocketPort**=0,intnSocketType=SOCK_STREAM,longlEvent=FD_READ|FD_WRITE|FD_OOB|FD_ACCEPT|FD_CONNECT|FD_CLOSE,LPCTSTRlpszSocketAddress=NULL);**
Return Value
Nonzero if the function is successful; otherwise 0, and a specific error code can be retrieved by calling GetLastError. The following errors apply to this member function:
WSANOTINITIALISED A successful AfxSocketInit must occur before using this API.
WSAENETDOWN The Windows Sockets implementation detected that the network subsystem failed.
WSAEAFNOSUPPORT The specified address family is not supported.
WSAEINPROGRESS A blocking Windows Sockets operation is in progress.
WSAEMFILE No more file descriptors are available.
WSAENOBUFS No buffer space is available. The socket cannot be created.
WSAEPROTONOSUPPORT The specified port is not supported.
WSAEPROTOTYPE The specified port is the wrong type for this socket.
WSAESOCKTNOSUPPORT The specified socket type is not supported in this address family.
Parameters
nSocketPort
A well-known port to be used with the socket, or 0 if you want Windows Sockets to select a port.
nSocketType
SOCK_STREAM or SOCK_DGRAM.
lEvent
A bitmask which specifies a combination of network events in which the application is interested.
FD_READ Want to receive notification of readiness for reading.
FD_WRITE Want to receive notification of readiness for writing.
FD_OOB Want to receive notification of the arrival of out-of-band data.
FD_ACCEPT Want to receive notification of incoming connections.
FD_CONNECT Want to receive notification of completed connection.
FD_CLOSE Want to receive notification of socket closure.
lpszSockAddress
A pointer to a string containing the network address of the connected socket, a dotted number such as "128.56.22.8".
Remarks
Call the Create member function after constructing a socket object to create the Windows socket and attach it. Create then calls Bind to bind the socket to the specified address. The following socket types are supported:
SOCK_STREAM Provides sequenced, reliable, full-duplex, connection-based byte streams. Uses the Transmission Control Protocol (TCP) for the Internet address family.
SOCK_DGRAM Supports datagrams, which are connectionless, unreliable packets of a fixed (typically small) maximum length. Uses the User Datagram Protocol (UDP) for the Internet address family.
Note The Accept member function takes a reference to a new, empty CSocket object as its parameter. You must construct this object before you call Accept. Keep in mind that if this socket object goes out of scope, the connection closes. Do not call Create for this new socket object.
For more information about stream and datagram sockets, see the articles and in Visual C++ Programmer's Guide and and in the Win32 SDK documentation.
CAsyncSocket Overview | Class Members | Hierarchy Chart
See Also CAsyncSocket::Accept, CAsyncSocket::Bind, CAsyncSocket::Connect, CAsyncSocket::GetSockName,CAsyncSocket::IOCtl, CAsyncSocket::Listen, CAsyncSocket::Receive, CAsyncSocket::Send, CAsyncSocket::ShutDown