ICameraCaptureDeviceNative::GetPreviewBufferTexture method for Windows Phone 8
July 21, 2014
Applies to: Windows Phone 8 and Windows Phone Silverlight 8.1 only
Fills a Direct3D 2-D texture with the current preview frame.
HRESULT GetPreviewBufferTexture(
[in] ID3D11Texture2D* pTexture
);
Parameters
pTexture [in]
Type: ID3D11Texture2D*A pointer to the Direct3D 2-D texture that is to be filled with the current preview frame.
Return value
Type: HRESULT
Returns S_OK if successful, or an error value otherwise.
Remarks
Important Note: |
---|
Prior to calling this method, you must call the ICameraCaptureDeviceNative::SetDevice method for Windows Phone 8. The texture passed to this method must belong to the device-context pair that is passed to the SetDevice method. |
To access the ICameraCaptureDeviceNative interface, invoke the IUnknown::QueryInterface method on the instance of the PhotoCaptureDevice class or the AudioVideoCaptureDevice class, using the UUID of ICameraCaptureDeviceNative. This method is not directly available from a managed projection, but you can write your own Windows Runtime object that wraps it.
Requirements
Minimum supported phone |
Windows Phone 8 |
Header |
Windows.Phone.Media.Capture.Native.h |
Namespace |
Windows::Phone::Media::Capture |