CreateDeviceAccessInstance function (deviceaccess.h)
Creates the object that's used to access a device. The instantiated object implements the IDeviceIoControl and ICreateDeviceAccessAsync interfaces.
Conditions (FYI):
!defined(__deviceaccess_h__) [-AND-] ((NTDDI_VERSION >= NTDDI_WIN8)) [-AND-] defined(__cplusplus)
Declaration from header.
HRESULT WINAPI
CreateDeviceAccessInstance(
_In_ LPCWSTR deviceInterfacePath,
_In_ DWORD desiredAccess,
_Outptr_ ICreateDeviceAccessAsync **createAsync
);
Syntax
HRESULT CreateDeviceAccessInstance(
[in] PCWSTR deviceInterfacePath,
[in] DWORD desiredAccess,
ICreateDeviceAccessAsync **createAsync
);
Parameters
[in] deviceInterfacePath
A valid device interface path for the device that this instance should bind to.
[in] desiredAccess
The requested level of access to the device, which can be summarized as read, write, both, or neither (zero).
The most commonly used values are GENERIC_READ, GENERIC_WRITE, or both (GENERIC_READ | GENERIC_WRITE). For more information, see Generic Access Rights, File Security and Access Rights, File Access Rights Constants, Creating and Opening Files, and ACCESS_MASK.
createAsync
Asynchronous interface to control binding for this instance. For more information, see ICreateDeviceAccessAsync.
Return value
S_OK if the underlying object and asynchronous operation are created successfully; an appropriate error otherwise. Note that this function doesn't perform the actual binding.That happens as part of the asynchronous operation.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | deviceaccess.h |
Library | Deviceaccess.lib |
DLL | Deviceaccess.dll |