Advanced DirectDraw Information

The following topics supplement the DirectDraw overview, providing information about advanced DirectDraw issues.

In This Section

Alpha Blitting

Converting Between YUV and RGB

Taking Advantage of DMA Support

Using DirectDraw Palettes in Windowed Mode

Video Ports

Getting the Flip and Blit Status

Determining the Capabilities of the Display Hardware

Storing Bitmaps in Display Memory

Triple Buffering

DirectDraw Applications and Window Styles

Matching True RGB Colors to the Frame Buffer's Color Space

Displaying a Window in Full-Screen Mode

 Last updated on Thursday, April 08, 2004

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