DirectSound Buffers
This section covers the creation and management of DirectSoundBuffer objects, which are the fundamental mechanism for playing sounds. The following topics are discussed:
- Buffer Basics
- Static and Streaming Sound Buffers
- Creating Secondary Buffers
- Buffer Control Options
- Access to the Primary Buffer
- Playing Sounds
- Playback Controls
- Current Play and Write Positions
- Play Buffer Notification
- Mixing Sounds
- Custom Mixers
- Buffer Management
- Compressed Wave Formats
For information about capture buffers, see DirectSoundCapture.
Last updated on Thursday, April 08, 2004
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