DSDM_GETSTATUS
This message retrieves the current status of the sound buffer.
typedef struct {
DWORD dwMsg;
DWORD dwInstance;
PDWORD pdwStatus;
} DSDMP_GETSTATUS;
Members
- dwMsg
Equals DSDM_GETSTATUS. - dwInstance
DirectSoundBuffer instance data. - pdwStatus
Address of a variable to contain the status of the sound buffer. The status can be a combination of the following flags.Value Description DSBSTATUS_BUFFERLOST The buffer is lost and must be restored before it can be played or locked. DSBSTATUS_LOOPING The buffer is being looped. If this value is not set the buffer will stop when it reaches the end of the sound data. If the value is set the buffer must also be playing. DSBSTATUS_PLAYING The buffer is playing. If this value is not set the buffer is stopped.
Return Values
Returns DS_OK if successful, or DSERR_INVALIDPARAM if the method fails.
Remarks
No buffers are lost on Windows CE and DBSTATUS_BUFFERLOST is never returned from GetStatus.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: Dsdriver.h.
See Also
Last updated on Tuesday, May 18, 2004
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