IOverlay::SetPalette
This method sets the palette.
HRESULT SetPalette(
DWORD dwColors,
PALETTEENTRY* pPalette
);
Parameters
- dwColors
[in] Number of colors present. - pPalette
[in] Colors to use for the palette.
Return Values
Returns an HRESULT value that depends on the implementation. HRESULT can be one of the following standard constants, or other values not listed.
Value | Description |
---|---|
E_FAIL | Failure. |
E_POINTER | Null pointer argument. |
E_INVALIDARG | Invalid argument. |
E_NOTIMPL | Method is not supported. |
S_OK or NOERROR | Success. |
Remarks
This method sets a logical palette for the window. The window is not guaranteed to always have the colors requested in the actual system device palette. The Microsoft Windows operating system only guarantees those colors when the window is the foreground active window. The current device palette can be obtained by calling IOverlay::GetPalette.
If the device does not have a palette, it returns VFW_E_NO_DISPLAY_PALETTE.
Requirements
DirectShow applications and DirectShow filters have different include file and link library requirements. See Setting Up the Build Environment for more information.
OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
See Also
Last updated on Wednesday, April 13, 2005
© 2005 Microsoft Corporation. All rights reserved.