Emulator Skin Files

An Emulator skin consists of up to three bitmap (.bmp) files and a single skin definition (.xml) file that contains Extensible Markup Language (XML). You place the skin definition file and the associated .bmp files in one directory.

One .bmp file, referred to as a normal art file, shows the default appearance of the Emulator skin. The normal art file is the only file required by the Emulator skin. A second, optional, .bmp file, referred to as a down art file, shows the appearance of the Emulator skin with all buttons pressed. A third, optional, .bmp file, referred to as a mapping file, shows a color code for each button in the Emulator skin. The color code for each button is represented in the mapping file as a single-color area that completely covers the button. The user of the Emulator skin does not see the colors that you use as codes in the mapping file.

The .xml file describes how the skin works and where to find the .bmp files. The .xml file also defines button actions based on the color code shown in the mapping file. For more information about the skin definition file, see Emulator Skin XML Schema.

See Also

Customizing a Skin for the Emulator | Emulator

 Last updated on Friday, October 08, 2004

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