DXVEC structure
Describes either a continuous or a discrete four-dimensional (4-D) vector.
Syntax
typedef struct DXVEC {
DXBNDTYPE eType;
union {
long D[4];
LONGLONG LD[4];
float C[4];
double LC[4];
};
} DXVEC;
Members
eType
DXBNDTYPE enumeration that specifies which member of the union to use.D
Discrete, 32-bit 4-D vector.LD
Discrete, 64-bit 4-D vector.C
Continuous, 32-bit 4-D vector.LC
Continuous, 64-bit 4-D vector.
Remarks
Four-dimensional vectors consist of an x-coordinate, a y-coordinate, a z-coordinate, and a time coordinate.
Requirements
Minimum supported client |
Windows XP |
Minimum supported server |
Windows 2000 Server |
Header |
Dxtrans.h |
IDL |
Dxtrans.idl |
See also
Reference