IActiveScript::SetScriptState

Puts the scripting engine into the given state. This method can be called from non-base threads without resulting in a non-base callout to host objects or to the IActiveScriptSite interface.

Syntax

HRESULT SetScriptState(  
    SCRIPTSTATE ss  // identifier of new state  
);  

Parameters

ss
[in] Sets the scripting engine to the given state. Can be one of the values defined in the SCRIPTSTATE Enumeration enumeration.

Return Value

Returns one of the following values:

Return Value Meaning
S_OK Success.
E_FAIL The scripting engine does not support the transition back to the initialized state. The host must discard this scripting engine and create, initialize, and load a new scripting engine to achieve the same effect.
E_UNEXPECTED The call was not expected (for example, the scripting engine has not yet been loaded or initialized) and therefore failed.
OLESCRIPT_S_PENDING The method was queued successfully, but the state has not changed yet. When the state changes, the site will be called back through the IActiveScriptSite::OnStateChange method.
S_FALSE The method succeeded, but the script was already in the given state.

Remarks

For more information about scripting engine states, see the Script Engine States section of Windows Script Engines .

See also

IActiveScript::Clone
IActiveScript::GetScriptDispatch
IActiveScript::InterruptScriptThread
IActiveScriptParse::ParseScriptText
IActiveScriptSite::GetItemInfo