SocketAddress Class
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Stores serialized information from EndPoint derived classes.
Inheritance Hierarchy
System.Object
System.Net.SocketAddress
Namespace: System.Net
Assembly: System.Net (in System.Net.dll)
Syntax
'Declaration
<DefaultMemberAttribute("Item")> _
Public Class SocketAddress
[DefaultMemberAttribute("Item")]
public class SocketAddress
The SocketAddress type exposes the following members.
Constructors
Name | Description | |
---|---|---|
SocketAddress(AddressFamily) | Creates a new instance of the SocketAddress class for the given address family. | |
SocketAddress(AddressFamily, Int32) | Creates a new instance of the SocketAddress class using the specified address family and buffer size. |
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Properties
Name | Description | |
---|---|---|
Family | Gets the AddressFamily enumerated value of the current SocketAddress. | |
Item | Gets or sets the specified index element in the underlying buffer. | |
Size | Gets the available buffer size that can be used for the SocketAddress. |
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Methods
Name | Description | |
---|---|---|
Equals | Determines whether the specified Object is equal to the current SocketAddress instance. (Overrides Object.Equals(Object).) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Returns a hash value for the SocketAddress. (Overrides Object.GetHashCode().) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents information about the socket address. (Overrides Object.ToString().) |
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Remarks
The first 2 bytes of the underlying buffer are reserved for the AddressFamily enumerated value. When the SocketAddress is used to store a serialized IPEndPoint, the third and fourth bytes are used to store port number information. The remaining bytes are used to store the IP address. You can access any information within this underlying byte buffer by referring to its index position; the byte buffer uses zero-based indexing. You can also use the Family and Size properties to get the AddressFamily value and the buffer size, respectively. To view any of this information as a string, use the ToString method.
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.