RenderTargetCube Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Represents a cubic texture resource that will be written to at the end of a render pass.
Inheritance Hierarchy
System.Object
Microsoft.Xna.Framework.Graphics.GraphicsResource
Microsoft.Xna.Framework.Graphics.Texture
Microsoft.Xna.Framework.Graphics.TextureCube
Microsoft.Xna.Framework.Graphics.RenderTargetCube
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Class RenderTargetCube _
Inherits TextureCube
public class RenderTargetCube : TextureCube
The RenderTargetCube type exposes the following members.
Constructors
Name | Description | |
---|---|---|
RenderTargetCube(GraphicsDevice, Int32, Boolean, SurfaceFormat, DepthFormat) | Creates an instance of this object. | |
RenderTargetCube(GraphicsDevice, Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage) | Creates an instance of this object. |
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Properties
Name | Description | |
---|---|---|
DepthStencilFormat | Gets the depth format of this rendertarget. | |
Format | Gets the format of the texture data. (Inherited from Texture.) | |
IsDisposed | Gets a value that indicates whether the object is disposed. (Inherited from GraphicsResource.) | |
LevelCount | Gets the number of texture levels in a multilevel texture. (Inherited from Texture.) | |
MultiSampleCount | Gets the number of multisample locations. | |
RenderTargetUsage | Gets the usage mode of this rendertarget. | |
Size | Gets the width and height of this texture resource, in pixels. (Inherited from TextureCube.) |
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Methods
Name | Description | |
---|---|---|
Dispose() | Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.) | |
Dispose(Boolean) | Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.) | |
Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from GraphicsResource.) | |
SetData<T>(CubeMapFace, array<T[]) | Sets cube texture data, specifying a cubemap face. (Inherited from TextureCube.) | |
SetData<T>(CubeMapFace, array<T[], Int32, Int32) | Sets cube texture data, specifying a cubemap face, start index, and number of elements. (Inherited from TextureCube.) | |
SetData<T>(CubeMapFace, Int32, Nullable<Rectangle>, array<T[], Int32, Int32) | Sets cube texture data, specifying a cubemap face, mipmap level, source rectangle, start index, and number of elements. (Inherited from TextureCube.) |
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Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.