Vector3 Structure
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Defines a vector with three components.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Structure Vector3
public struct Vector3
The Vector3 type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Vector3(Single) | Creates a new instance of Vector3. | |
Vector3(Vector2, Single) | Initializes a new instance of Vector3. | |
Vector3(Single, Single, Single) | Initializes a new instance of Vector3. |
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Properties
Name | Description | |
---|---|---|
Backward | Returns a unit Vector3 designating backward in a right-handed coordinate system (0, 0, 1). | |
Down | Returns a unit Vector3 designating down (0, −1, 0). | |
Forward | Returns a unit Vector3 designating forward in a right-handed coordinate system(0, 0, −1). | |
Left | Returns a unit Vector3 designating left (−1, 0, 0). | |
One | Returns a Vector3 with ones in all of its components. | |
Right | Returns a unit Vector3 pointing to the right (1, 0, 0). | |
UnitX | Returns the x unit Vector3 (1, 0, 0). | |
UnitY | Returns the y unit Vector3 (0, 1, 0). | |
UnitZ | Returns the z unit Vector3 (0, 0, 1). | |
Up | Returns a unit vector designating up (0, 1, 0). | |
Zero | Returns a Vector3 with all of its components set to zero. |
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Methods
Name | Description | |
---|---|---|
Add(Vector3, Vector3) | Adds two vectors. | |
Add(Vector3%, Vector3%, Vector3%) | Adds two vectors. | |
Barycentric(Vector3, Vector3, Vector3, Single, Single) | Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle. | |
Barycentric(Vector3%, Vector3%, Vector3%, Single, Single, Vector3%) | Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 3D triangle. | |
CatmullRom(Vector3, Vector3, Vector3, Vector3, Single) | Performs a Catmull-Rom interpolation using the specified positions. | |
CatmullRom(Vector3%, Vector3%, Vector3%, Vector3%, Single, Vector3%) | Performs a Catmull-Rom interpolation using the specified positions. | |
Clamp(Vector3, Vector3, Vector3) | Restricts a value to be within a specified range. | |
Clamp(Vector3%, Vector3%, Vector3%, Vector3%) | Restricts a value to be within a specified range. | |
Cross(Vector3, Vector3) | Calculates the cross product of two vectors. | |
Cross(Vector3%, Vector3%, Vector3%) | Calculates the cross product of two vectors. | |
Distance(Vector3, Vector3) | Calculates the distance between two vectors. | |
Distance(Vector3%, Vector3%, Single%) | Calculates the distance between two vectors. | |
DistanceSquared(Vector3, Vector3) | Calculates the distance between two vectors squared. | |
DistanceSquared(Vector3%, Vector3%, Single%) | Calculates the distance between two vectors squared. | |
Divide(Vector3, Vector3) | Divides the components of a vector by the components of another vector. | |
Divide(Vector3, Single) | Divides a vector by a scalar value. | |
Divide(Vector3%, Vector3%, Vector3%) | Divides the components of a vector by the components of another vector. | |
Divide(Vector3%, Single, Vector3%) | Divides a vector by a scalar value. | |
Dot(Vector3, Vector3) | Calculates the dot product of two vectors. If the two vectors are unit vectors, the dot product returns a floating point value between -1 and 1 that can be used to determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse angle between them. | |
Dot(Vector3%, Vector3%, Single%) | Calculates the dot product of two vectors and writes the result to a user-specified variable. If the two vectors are unit vectors, the dot product returns a floating point value between -1 and 1 that can be used to determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse angle between them. | |
Equals(Object) | Returns a value that indicates whether the current instance is equal to a specified object. (Overrides ValueType.Equals(Object).) | |
Equals(Vector3) | Determines whether the specified Object is equal to the Vector3. | |
GetHashCode | Gets the hash code of the vector object. (Overrides ValueType.GetHashCode().) | |
Hermite(Vector3, Vector3, Vector3, Vector3, Single) | Performs a Hermite spline interpolation. | |
Hermite(Vector3%, Vector3%, Vector3%, Vector3%, Single, Vector3%) | Performs a Hermite spline interpolation. | |
Length | Calculates the length of the vector. | |
LengthSquared | Calculates the length of the vector squared. | |
Lerp(Vector3, Vector3, Single) | Performs a linear interpolation between two vectors. | |
Lerp(Vector3%, Vector3%, Single, Vector3%) | Performs a linear interpolation between two vectors. | |
Max(Vector3, Vector3) | Returns a vector that contains the highest value from each matching pair of components. | |
Max(Vector3%, Vector3%, Vector3%) | Returns a vector that contains the highest value from each matching pair of components. | |
Min(Vector3, Vector3) | Returns a vector that contains the lowest value from each matching pair of components. | |
Min(Vector3%, Vector3%, Vector3%) | Returns a vector that contains the lowest value from each matching pair of components. | |
Multiply(Vector3, Vector3) | Multiplies the components of two vectors by each other. | |
Multiply(Vector3, Single) | Multiplies a vector by a scalar value. | |
Multiply(Vector3%, Vector3%, Vector3%) | Multiplies the components of two vectors by each other. | |
Multiply(Vector3%, Single, Vector3%) | Multiplies a vector by a scalar value. | |
Negate(Vector3) | Returns a vector pointing in the opposite direction. | |
Negate(Vector3%, Vector3%) | Returns a vector pointing in the opposite direction. | |
Normalize() | Turns the current vector into a unit vector. The result is a vector one unit in length pointing in the same direction as the original vector. | |
Normalize(Vector3) | Creates a unit vector from the specified vector. The result is a vector one unit in length pointing in the same direction as the original vector. | |
Normalize(Vector3%, Vector3%) | Creates a unit vector from the specified vector, writing the result to a user-specified variable. The result is a vector one unit in length pointing in the same direction as the original vector. | |
Reflect(Vector3, Vector3) | Returns the reflection of a vector off a surface that has the specified normal. | |
Reflect(Vector3%, Vector3%, Vector3%) | Returns the reflection of a vector off a surface that has the specified normal. | |
SmoothStep(Vector3, Vector3, Single) | Interpolates between two values using a cubic equation. | |
SmoothStep(Vector3%, Vector3%, Single, Vector3%) | Interpolates between two values using a cubic equation. | |
Subtract(Vector3, Vector3) | Subtracts a vector from a vector. | |
Subtract(Vector3%, Vector3%, Vector3%) | Subtracts a vector from a vector. | |
ToString | Retrieves a string representation of the current object. (Overrides ValueType.ToString().) | |
Transform(Vector3, Matrix) | Transforms a 3D vector by the given matrix. | |
Transform(Vector3, Quaternion) | Transforms a Vector3 by a specified Quaternion rotation. | |
Transform(Vector3%, Matrix%, Vector3%) | Transforms a Vector3 by the given Matrix. | |
Transform(Vector3%, Quaternion%, Vector3%) | Transforms a Vector3 by a specified Quaternion rotation. | |
Transform(array<Vector3[], Matrix%, array<Vector3[]) | Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array. | |
Transform(array<Vector3[], Quaternion%, array<Vector3[]) | Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array. | |
Transform(array<Vector3[], Int32, Matrix%, array<Vector3[], Int32, Int32) | Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array. | |
Transform(array<Vector3[], Int32, Quaternion%, array<Vector3[], Int32, Int32) | Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array. | |
TransformNormal(Vector3, Matrix) | Transforms a 3D vector normal by a matrix. | |
TransformNormal(Vector3%, Matrix%, Vector3%) | Transforms a vector normal by a matrix. | |
TransformNormal(array<Vector3[], Matrix%, array<Vector3[]) | Transforms an array of 3D vector normals by a specified Matrix. | |
TransformNormal(array<Vector3[], Int32, Matrix%, array<Vector3[], Int32, Int32) | Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array. |
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Operators
Name | Description | |
---|---|---|
Addition | Adds two vectors. | |
Division(Vector3, Vector3) | Divides the components of a vector by the components of another vector. | |
Division(Vector3, Single) | Divides a vector by a scalar value. | |
Equality | Tests vectors for equality. | |
Inequality | Tests vectors for inequality. | |
Multiply(Single, Vector3) | Multiplies a vector by a scalar value. | |
Multiply(Vector3, Vector3) | Multiplies the components of two vectors by each other. | |
Multiply(Vector3, Single) | Multiplies a vector by a scalar value. | |
Subtraction | Subtracts a vector from a vector. | |
UnaryNegation | Returns a vector pointing in the opposite direction. |
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Fields
Name | Description | |
---|---|---|
X | Gets or sets the x-component of the vector. | |
Y | Gets or sets the y-component of the vector. | |
Z | Gets or sets the z-component of the vector. |
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Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.