UdpAnySourceMulticastClient.BeginSendToGroup Method
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Begins the operation of sending a packet to a joined multicast group and invokes the specified callback when a packet has been sent to the group.
Namespace: System.Net.Sockets
Assembly: System.Net (in System.Net.dll)
Syntax
'Declaration
Public Function BeginSendToGroup ( _
buffer As Byte(), _
offset As Integer, _
count As Integer, _
callback As AsyncCallback, _
state As Object _
) As IAsyncResult
public IAsyncResult BeginSendToGroup(
byte[] buffer,
int offset,
int count,
AsyncCallback callback,
Object state
)
Parameters
- buffer
Type: array<System.Byte[]
The buffer that contains the data to send.
- offset
Type: System.Int32
The offset, in bytes, from the beginning of the buffer to read the data to be sent.
- count
Type: System.Int32
The number of bytes to send from the buffer.
- callback
Type: System.AsyncCallback
The callback method to invoke when the operation completes.
- state
Type: System.Object
Optional state information to pass to the callback method for this operation.
Return Value
Type: System.IAsyncResult
An IAsyncResult that references this operation.
Exceptions
Exception | Condition |
---|---|
ArgumentNullException | buffer is nulla null reference (Nothing in Visual Basic). |
ArgumentOutOfRangeException | offset is less than 0 -or- offset is greater than the length of the buffer. -or- count is less than 0 -or- offset plus the count is greater than the length of the buffer. |
InvalidOperationException | The multicast group has not yet been joined. |
ObjectDisposedException | The UdpAnySourceMulticastClient has been disposed. |
SocketException | An error occurred when attempting to access the socket for sending. See the Remarks section for more information. |
Remarks
The BeginSendToGroup method begins an operation of sending a UDP packet to the joined multicast group.
The client must have completed a join to the multicast group.
The method specified in the callback parameter is invoked when a packet has been sent.
It is possible to have a socket failure if a send operation fails synchronously, although this is uncommon with UDP. If a socket failure occurs, a SocketException is thrown. The error received is specified as a member of the System.Net.Sockets.SocketError enumeration.
Version Information
Silverlight
Supported in: 5, 4
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
See Also