Texture2D Constructor (GraphicsDevice, Int32, Int32, Boolean, SurfaceFormat)
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Creates a new instance of this object.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub New ( _
graphicsDevice As GraphicsDevice, _
width As Integer, _
height As Integer, _
mipMap As Boolean, _
format As SurfaceFormat _
)
public Texture2D(
GraphicsDevice graphicsDevice,
int width,
int height,
bool mipMap,
SurfaceFormat format
)
Parameters
- graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The device.
- width
Type: System.Int32
Texture width.
- height
Type: System.Int32
Texture height.
- mipMap
Type: System.Boolean
true to generate a full mipmap chain; otherwise, false.
- format
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
Texture data format.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.