GraphicsDevice.SetRenderTarget Method (RenderTarget2D)
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Sets a new render target for this GraphicsDevice.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public MustOverride Sub SetRenderTarget ( _
renderTarget As RenderTarget2D _
)
public abstract void SetRenderTarget(
RenderTarget2D renderTarget
)
Parameters
- renderTarget
Type: Microsoft.Xna.Framework.Graphics.RenderTarget2D
A new render target for the device, or nulla null reference (Nothing in Visual Basic) to set the device render target to the back buffer of the device.
Exceptions
Exception | Condition |
---|---|
ArgumentException | An invalid render target index was requested. |
ArgumentOutOfRangeException | The render target index must be within the valid range for this device. |
ObjectDisposedException | SetRenderTarget was called after this renderTarget was disposed. |
Remarks
The following restrictions apply when using this method.
The multisample type must be the same for the render target and the depth stencil surface.
The formats must be compatible for the render target and the depth stencil surface.
The size of the depth stencil surface must be greater than or equal to the size of the render target.
These restrictions are validated only when using the debug runtime when any of the GraphicsDevice drawing methods are called.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.