GraphicsDeviceExtensions.SetVertexShaderConstantFloat4<T> Method (GraphicsDevice, Int32, Int32, T%)
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Sets a constant register to a generic data type which is passed to the vertex shader on the graphics device.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics.Shaders (in Microsoft.Xna.Framework.Graphics.Shaders.dll)
Syntax
'Declaration
Public Shared Sub SetVertexShaderConstantFloat4(Of T As {Structure, New}) ( _
graphicsDevice As GraphicsDevice, _
startRegister As Integer, _
registerCount As Integer, _
ByRef data As T _
)
public static void SetVertexShaderConstantFloat4<T>(
GraphicsDevice graphicsDevice,
int startRegister,
int registerCount,
ref T data
)
where T : struct, new()
Type Parameters
- T
The data type of the data parameter.
Parameters
- graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The type this method extends.
- startRegister
Type: System.Int32
Zero-based index of the pixel shader constant integer register at which to begin setting values.
- registerCount
Type: System.Int32
The register count. Must be greater than or equal to 1.
- data
Type: T%
The constant data.
Remarks
This method passes a constant value to the shader.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.