MessageBuffer Class
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Represents a memory buffer that stores an entire message for future consumption.
Inheritance Hierarchy
System.Object
System.ServiceModel.Channels.MessageBuffer
Namespace: System.ServiceModel.Channels
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Syntax
'Declaration
Public MustInherit Class MessageBuffer _
Implements IDisposable
public abstract class MessageBuffer : IDisposable
The MessageBuffer type exposes the following members.
Constructors
Name | Description | |
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MessageBuffer | Initializes a new instance of the MessageBuffer class. |
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Properties
Name | Description | |
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BufferSize | Gets the approximate number of bytes accessed by this MessageBuffer. | |
MessageContentType | Gets the type of message content stored in this buffer. |
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Methods
Name | Description | |
---|---|---|
Close | Finishes working with the buffer. | |
CreateMessage | Returns a copy of the original message. | |
Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
WriteMessage | Writes the entire content of this buffer to the specified I/O stream. |
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Explicit Interface Implementations
Name | Description | |
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IDisposable.Dispose | Releases the unmanaged resources used by the MessageBuffer and optionally releases the managed resources. This method cannot be inherited. |
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Remarks
The body of a Message instance can only be accessed or written once. If you wish to access a Message instance more than once, you should use the MessageBuffer class to completely store an entire Message instance into memory.
A MessageBuffer instance is constructed by calling CreateBufferedCopy of a Message instance. A new MessageBuffer is then created and returned, which assumes ownership of the Message and reads the entire content into memory.
To retrieve a copy of a Message from the MessageBuffer, you must call the CreateMessage method of the MessageBuffer. This returns an identical copy of the original Message instance you provided.
You can control the maximum size of the buffer by setting BufferSize to the maximum number of bytes desired. This number does not necessarily cover any transient allocations related to building the buffer or properties attached to the message.
You should always close a MessageBuffer instance by calling Close when finished working with it. This ensures the underlying Message (the message passed into the constructor) instance is also closed, which frees system resources.
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
XNA Framework
Supported in: Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.