GraphicsDeviceManager.PreferredBackBufferWidth Property

Gets or sets the preferred back-buffer width.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)

Syntax

public int PreferredBackBufferWidth { get; set; }

Property Value

The preferred back-buffer width.

Exceptions

Exception type Condition
ArgumentOutOfRangeException BackBufferWidth is not greater than zero.

Remarks

If you request a back-buffer resolution that is not supported by the output device, the XNA Framework automatically selects the highest resolution supported by the output device. For example, if a graphics back buffer with a resolution of 1920×1080 (1080p or 1080i) is created and displayed on a device with 480i resolution, the back buffer automatically is resized to 480i.

See Also

Overview

Automatic Rotation and Scaling (Windows Phone)

Reference

GraphicsDeviceManager Class
GraphicsDeviceManager Members
Microsoft.Xna.Framework Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP