GraphicsDeviceManager.PreferredBackBufferWidth Property
Gets or sets the preferred back-buffer width.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)
Syntax
public int PreferredBackBufferWidth { get; set; }
Property Value
The preferred back-buffer width.
Exceptions
Exception type | Condition |
---|---|
ArgumentOutOfRangeException | BackBufferWidth is not greater than zero. |
Remarks
If you request a back-buffer resolution that is not supported by the output device, the XNA Framework automatically selects the highest resolution supported by the output device. For example, if a graphics back buffer with a resolution of 1920×1080 (1080p or 1080i) is created and displayed on a device with 480i resolution, the back buffer automatically is resized to 480i.
See Also
Overview
Automatic Rotation and Scaling (Windows Phone)
Reference
GraphicsDeviceManager Class
GraphicsDeviceManager Members
Microsoft.Xna.Framework Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP