SpriteBatch.DrawString Method

Adds a string to a batch of sprites to be rendered.

Overload List

Name Description
SpriteBatch.DrawString (SpriteFont, String, Vector2, Color) Adds a string to a batch of sprites for rendering using the specified font, text, position, and color.
SpriteBatch.DrawString (SpriteFont, String, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single) Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.
SpriteBatch.DrawString (SpriteFont, String, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single) Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.
SpriteBatch.DrawString (SpriteFont, StringBuilder, Vector2, Color) Adds a string to a batch of sprites for rendering using the specified font, text, position, and color.
SpriteBatch.DrawString (SpriteFont, StringBuilder, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single) Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.
SpriteBatch.DrawString (SpriteFont, StringBuilder, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single) Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.

See Also

Reference

SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace