Texture2D.FromStream Method (GraphicsDevice, Stream, Int32, Int32, Boolean)
Loads texture data from a stream.
Syntax
'Declaration
Public Shared Function FromStream ( _
graphicsDevice As GraphicsDevice, _
stream As Stream, _
width As Integer, _
height As Integer, _
zoom As Boolean _
) As Texture2D
public static Texture2D FromStream (
GraphicsDevice graphicsDevice,
Stream stream,
int width,
int height,
bool zoom
)
public:
static Texture2D FromStream(
GraphicsDevice graphicsDevice,
Stream stream,
int width,
int height,
bool zoom
)
Parameters
- graphicsDevice
Type: GraphicsDevice
A graphics device. - stream
Type: Stream
Data stream from one of the following file types: .gif, .jpg or .png. - width
Type: Int32
The requested image width. - height
Type: Int32
The requested image height. - zoom
Type: Boolean
Control the aspect ratio when zooming (scaling); set to false to maintain a constant aspect ratio, true otherwise. See remarks.
Return Value
Type: Texture2D
A 2D texture whose format is SurfaceFormat.Color and contains non-premultiplied alpha data.
Remarks
When zooming, the image is scaled relative to the image center.
- Set zoom to false to maintain the aspect ratio which may result in the width or height returned not matching the values requested.
- Set zoom to true to scale the image to fit the requested height and width regardless of the aspect ratio. This may result in clipping some of the original image.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
Texture2D Class
Texture2D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone