GraphicsAdapter.UseReferenceDevice Property

Gets or sets a reference device.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

Syntax

public static bool UseReferenceDevice { get; set; }

Property Value

True to enable a reference device; false otherwise.

See Also

Reference

GraphicsAdapter Class
GraphicsAdapter Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP