GraphicsAdapter.UseReferenceDevice Property
Gets or sets a reference device.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
Syntax
public static bool UseReferenceDevice { get; set; }
Property Value
True to enable a reference device; false otherwise.
See Also
Reference
GraphicsAdapter Class
GraphicsAdapter Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP