How to: Define Abstract Properties (C# Programming Guide)
The following example shows how to define abstract properties. An abstract property declaration does not provide an implementation of the property accessors -- it declares that the class supports properties, but leaves the accessor implementation to derived classes. The following example demonstrates how to implement the abstract properties inherited from a base class.
This sample consists of three files, each of which is compiled individually and its resulting assembly is referenced by the next compilation:
abstractshape.cs: the
Shape
class that contains an abstractArea
property.shapes.cs: The subclasses of the
Shape
class.shapetest.cs: A test program to display the areas of some
Shape
-derived objects.
To compile the example, use the following command:
csc abstractshape.cs shapes.cs shapetest.cs
This will create the executable file shapetest.exe.
Example
This file declares the Shape
class that contains the Area
property of the type double.
// compile with: csc /target:library abstractshape.cs
public abstract class Shape
{
private string m_id;
public Shape(string s)
{
// calling the set accessor of the Id property.
Id = s;
}
public string Id
{
get
{
return m_id;
}
set
{
m_id = value;
}
}
// Area is a read-only property - only a get accessor is needed:
public abstract double Area
{
get;
}
public override string ToString()
{
return Id + " Area = " + string.Format("{0:F2}", Area);
}
}
Modifiers on the property are placed on the property declaration itself. For example:
public abstract double Area
When declaring an abstract property (such as
Area
in this example), you simply indicate what property accessors are available, but do not implement them. In this example, only a get accessor is available, so the property is read-only.
The following code shows three subclasses of Shape
and how they override the Area
property to provide their own implementation.
// compile with: csc /target:library /reference:abstractshape.dll shapes.cs
public class Square : Shape
{
private int m_side;
public Square(int side, string id)
: base(id)
{
m_side = side;
}
public override double Area
{
get
{
// Given the side, return the area of a square:
return m_side * m_side;
}
}
}
public class Circle : Shape
{
private int m_radius;
public Circle(int radius, string id)
: base(id)
{
m_radius = radius;
}
public override double Area
{
get
{
// Given the radius, return the area of a circle:
return m_radius * m_radius * System.Math.PI;
}
}
}
public class Rectangle : Shape
{
private int m_width;
private int m_height;
public Rectangle(int width, int height, string id)
: base(id)
{
m_width = width;
m_height = height;
}
public override double Area
{
get
{
// Given the width and height, return the area of a rectangle:
return m_width * m_height;
}
}
}
The following code shows a test program that creates a number of Shape
-derived objects and prints out their areas.
// compile with: csc /reference:abstractshape.dll;shapes.dll shapetest.cs
class TestClass
{
static void Main()
{
Shape[] shapes =
{
new Square(5, "Square #1"),
new Circle(3, "Circle #1"),
new Rectangle( 4, 5, "Rectangle #1")
};
System.Console.WriteLine("Shapes Collection");
foreach (Shape s in shapes)
{
System.Console.WriteLine(s);
}
}
}
Output
Shapes Collection Square #1 Area = 25.00 Circle #1 Area = 28.27 Rectangle #1 Area = 20.00
See Also
Reference
Objects, Classes and Structs (C# Programming Guide)
Abstract and Sealed Classes and Class Members (C# Programming Guide)
Properties (C# Programming Guide)