Player Data Management - Update User Read Only Data
Updates the title-specific custom data for the user which can only be read by the client
POST https://titleId.playfabapi.com/Admin/UpdateUserReadOnlyData
Request Header
Name | Required | Type | Description |
---|---|---|---|
X-SecretKey | True |
string |
This API requires a title secret key, available to title admins, from PlayFab Game Manager. |
Request Body
Name | Required | Type | Description |
---|---|---|---|
PlayFabId | True |
string |
Unique PlayFab assigned ID of the user on whom the operation will be performed. |
CustomTags |
object |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). |
|
Data |
object |
Key-value pairs to be written to the custom data. Note that keys are trimmed of whitespace, are limited in size, and may not begin with a '!' character or be null. |
|
KeysToRemove |
string[] |
Optional list of Data-keys to remove from UserData. Some SDKs cannot insert null-values into Data due to language constraints. Use this to delete the keys directly. |
|
Permission |
Permission to be applied to all user data keys written in this request. Defaults to "private" if not set. |
Responses
Name | Type | Description |
---|---|---|
200 OK | ||
400 Bad Request |
This is the outer wrapper for all responses with errors |
Security
X-SecretKey
This API requires a title secret key, available to title admins, from PlayFab Game Manager.
Type:
apiKey
In:
header
Definitions
Name | Description |
---|---|
Api |
The basic wrapper around every failed API response |
Update |
This function performs an additive update of the arbitrary JSON object containing the custom data for the user. In updating the custom data object, keys which already exist in the object will have their values overwritten, while keys with null values will be removed. No other key-value pairs will be changed apart from those specified in the call. |
Update |
|
User |
Indicates whether a given data key is private (readable only by the player) or public (readable by all players). When a player makes a GetUserData request about another player, only keys marked Public will be returned. |
ApiErrorWrapper
The basic wrapper around every failed API response
Name | Type | Description |
---|---|---|
code |
integer |
Numerical HTTP code |
error |
string |
Playfab error code |
errorCode |
integer |
Numerical PlayFab error code |
errorDetails |
object |
Detailed description of individual issues with the request object |
errorMessage |
string |
Description for the PlayFab errorCode |
status |
string |
String HTTP code |
UpdateUserDataRequest
This function performs an additive update of the arbitrary JSON object containing the custom data for the user. In updating the custom data object, keys which already exist in the object will have their values overwritten, while keys with null values will be removed. No other key-value pairs will be changed apart from those specified in the call.
Name | Type | Description |
---|---|---|
CustomTags |
object |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). |
Data |
object |
Key-value pairs to be written to the custom data. Note that keys are trimmed of whitespace, are limited in size, and may not begin with a '!' character or be null. |
KeysToRemove |
string[] |
Optional list of Data-keys to remove from UserData. Some SDKs cannot insert null-values into Data due to language constraints. Use this to delete the keys directly. |
Permission |
Permission to be applied to all user data keys written in this request. Defaults to "private" if not set. |
|
PlayFabId |
string |
Unique PlayFab assigned ID of the user on whom the operation will be performed. |
UpdateUserDataResult
Name | Type | Description |
---|---|---|
DataVersion |
number |
Indicates the current version of the data that has been set. This is incremented with every set call for that type of data (read-only, internal, etc). This version can be provided in Get calls to find updated data. |
UserDataPermission
Indicates whether a given data key is private (readable only by the player) or public (readable by all players). When a player makes a GetUserData request about another player, only keys marked Public will be returned.
Name | Type | Description |
---|---|---|
Private |
string |
|
Public |
string |