Shared Group Data - Set Publisher Data
Updates the key-value store of custom publisher settings
POST https://titleId.playfabapi.com/Admin/SetPublisherData
Request Header
Name | Required | Type | Description |
---|---|---|---|
X-SecretKey | True |
string |
This API requires a title secret key, available to title admins, from PlayFab Game Manager. |
Request Body
Name | Required | Type | Description |
---|---|---|---|
Key | True |
string |
key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character. |
Value |
string |
new value to set. Set to null to remove a value |
Responses
Name | Type | Description |
---|---|---|
200 OK | ||
400 Bad Request |
This is the outer wrapper for all responses with errors |
Security
X-SecretKey
This API requires a title secret key, available to title admins, from PlayFab Game Manager.
Type:
apiKey
In:
header
Definitions
Name | Description |
---|---|
Api |
The basic wrapper around every failed API response |
Set |
This API is designed to store publisher-specific values which can be read, but not written to, by the client. This data is shared across all titles assigned to a particular publisher, and can be used for cross-game coordination. Only titles assigned to a publisher can use this API. This operation is additive. If a Key does not exist in the current dataset, it will be added with the specified Value. If it already exists, the Value for that key will be overwritten with the new Value. For more information email helloplayfab@microsoft.com |
Set |
ApiErrorWrapper
The basic wrapper around every failed API response
Name | Type | Description |
---|---|---|
code |
integer |
Numerical HTTP code |
error |
string |
Playfab error code |
errorCode |
integer |
Numerical PlayFab error code |
errorDetails |
object |
Detailed description of individual issues with the request object |
errorMessage |
string |
Description for the PlayFab errorCode |
status |
string |
String HTTP code |
SetPublisherDataRequest
This API is designed to store publisher-specific values which can be read, but not written to, by the client. This data is shared across all titles assigned to a particular publisher, and can be used for cross-game coordination. Only titles assigned to a publisher can use this API. This operation is additive. If a Key does not exist in the current dataset, it will be added with the specified Value. If it already exists, the Value for that key will be overwritten with the new Value. For more information email helloplayfab@microsoft.com
Name | Type | Description |
---|---|---|
Key |
string |
key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character. |
Value |
string |
new value to set. Set to null to remove a value |
SetPublisherDataResult
Error Codes
Name | Code |
---|---|
PublisherNotSet | 1122 |