DisplayFence Class
Definition
Important
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Represents a fence object that can be used to synchronize rendering commands between Direct3D devices and a DisplayDevice object.
public ref class DisplayFence sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 458752)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class DisplayFence final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 458752)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class DisplayFence
Public NotInheritable Class DisplayFence
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10, version 1809 (introduced in 10.0.17763.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v7.0)
|
Remarks
A DisplayFence can be shared between Direct3D devices and a DisplayDevice using the IDisplayDeviceInterop native COM interface. The CreateSharedHandle method can create a shared NT handle for a DisplayFence created by a DisplayDevice, and the OpenSharedHandle method can be used to create a DisplayFence object from an existing Direct3D shared fence handle.