IHidGameControllerInputSink.OnInputReportReceived Method

Definition

Event raised when input is received.

public:
 void OnInputReportReceived(unsigned long long timestamp, byte reportId, Platform::Array <byte> ^ reportBuffer);
void OnInputReportReceived(uint64_t const& timestamp, byte const& reportId, winrt::array_view <byte> const& reportBuffer);
public void OnInputReportReceived(ulong timestamp, byte reportId, byte[] reportBuffer);
function onInputReportReceived(timestamp, reportId, reportBuffer)
Public Sub OnInputReportReceived (timestamp As ULong, reportId As Byte, reportBuffer As Byte())

Parameters

timestamp
UInt64

unsigned long long

uint64_t

Timestamp of the event.

reportId
Byte

byte

The ID of the report.

reportBuffer

Byte[]

byte[]

Buffer containing the received input.

Applies to